Quake 3 Arena Keeps Slowing Down
tinwe01-24-2011, 07:23 AMI have this exact problem, with a Logitech G700 and the native resolution 1920x1080 None of the settings above helps the mouse lag though. (It only seems to affect Unfortunately, on the other hand, dying without being killed means that you lose a frag; it's called "suicide," even though, strictly speaking, suicides are not always self-inflicted. Pick up the team powerup that suits your intended play style, or switch to that play style once you acquire the powerup. CONTINUE THE TOUR: Etiquette >>> Weapon balance was achieved by examining earlier games in the series, Quake and Quake 2 as well as extensive play testing with well-known players such as Thresh. http://puchinet.com/quake-3/quake-3-quake-3-team-arena.php
The internet is not a new thing. Please keep in mind that our servers do not support the new mapping entities. the actual time between two advances of the player physics can be set with the pmove_msec variable. I set up a test server at 188.8.131.52:27973 Posted by
Quake 3 Console Commands
Link Patch - this updates the game to v1.32. See some additional information from the gameadmins.com mailing list: If the server you are playing on and the auth server don't see you as the same IP (for instance you are Any map requiring an OB is easily impossible.
- Include general information about your OS: Motherboard brand, CPU type, RAM distribution name and version kernel / OS info (from uname -a) libc version (ls -l /lib/libc.so.*) please specify if you
- Like making a CPM map that can be finished in VQ3.
- I don't see any OSP servers with a craving to do the latest run map.
- It's always been a nice feature, if you will, that you could load a defrag map in osp and finish it there, but suddenly that doesn't exactly become possible.
- Console Commands Description +attack start attacking (shooting, punching) +back start moving backwards +button0 start firing same as mouse button 1 (fires weapon) +button1 start displaying chat bubble +button2 start using items
- kicking and re-adding a bot will reload the bot character files - MrElusive bot_report "0" debug command to have the bots report what they are doing in CTF MrElusive C
- The most notable being the SEGA Dreamcast port which even allowed for playing against users of the PC version over the Internet which was not heard of before in a home
They were provided in 1.27g to go around a bug in the VM code, which made win32 VMs incompatible with linux. Also I don't see why mappers should care about that in any way. Lisa ... Quake 3 Enable Cheats Thanks Awesome, I'll see if this helps anyone else. :) Aura89105-08-2010, 11:15 AMThere's a thread a few posts below about this, and you have the mouse that seems to be causing
Sep 16th, '10, 14:53 QUOTE It isn't a mod coder's job to assure compatibility of his mod's maps with other mods. Quake 3 Fov Command I think it looks good for the most part but I find all the tech stuff he tried to do on the jump pads to be quite ugly and will probably copy routines have issues with the southbridge chip in the KT133A, this results in performances degrading while playing for a while. Sure, it's not part of the original Q3, but that's not the point I'm making.
The discussion about new entites has been around in the forum since - let me check - 24th of may 2010. Quake 3 Open Console In the heat of combat, it can be hard to land a direct hit -- so aim at nearby objects to try to get some splash damage in there. Quake III Arena is compiled with some options that confuse libsafe, you should disable it before running. Selle video esitusloendisse lisamiseks peate sisse logima.
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Since I create DeFraG maps, the second option is more important. If you're at a point where you can download a custom map for q3 then downloading the defrag mod isn't really a huge leap. Quake 3 Console Commands Advertisement dhinsa17 Thread Starter Joined: Jun 5, 2007 Messages: 1 can anyone help? Quake 3 Resolution flava_clown06-24-2010, 07:40 AMi've stumbled over a setting which might help all of you!
So I just created a profile for this game, and whenever I join the game this option will be unticked :D I hope this will help many people. The_Widow_Maker06-22-2010, 09:32 AMI have a standard microsoft reddot mouse and iam getting the slow mouse movement up and down. These are bound to F5, F6, F7, and F8 in q3default.cfg. (useful tool for model and skin artists) testshader covers all brushes and entities with the selected texture, and lights the Source The Quake3World forums have a great search function.
arena load arena and bots "name" from arena.txt (arena
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On some older systems which don't have the appropriate XFree86 extensions, you might have to set r_gamma manually from the console, and issue a vid_restart command. Upload them and watch people not playing it because it's not compatible to 1.91.xx. So, when firing a splash weapon at someone near a corner, fire so that it knocks him closer to it; when he's crammed in the corner you can keep raining down Quake 3 Cheats There's also ctf maps that mode 1 caps aren't possible in. 6#
Never one place for more than a few seconds, or you're fragged. You can follow the players by using Steam follow1T, Steam follow2T, and you can be a scoreboard by using Steam scoreboardT., "Graeme Devine" A g_weaponrespawn "5" set time before a picked With release of high quality baseq3 textureset, there is nothing that can stop making Defrag a standalone version. have a peek here Try running quake3 with the following options: quake3 +set vm_game 2 +set vm_cgame 2 +set vm_ui 2 You should also read the above answer.
Any ideas how I could fix this? Deleting ~/.q3a/baseq3/q3config.cfg fixes the problem (you will have to reconfigure your bindings) Detected an attempt to write across stack boundary If Quake III Arena exits with the error "Detected an attempt You may need to chmod +x file.x86.run to make them executable. It's for defrag.
When you are going to report a bug, first make sure you are using the latest version of the game. Tech Support Guy is completely free -- paid for by advertisers and donations. Given rcon on a baseq3 server, I'm pretty sure you can rcon pmove on, and in osp it's a matter of reffing pmove anyways. I went to my SetPoint control panel, selected my mouse, Selected Pointer.
it would be fine IF the textures were exactly the same, but they're double the size. Servers don't show up in the ingame browser The reason for this has not been clearly identified yet, seems to be related to upgrade from older versions. this allows more than one person to play from behind a NAT router by using only one IP address - Questy I net_socksEnabled "0" toggle the use of network socks 5 This problem has been fixed and the two files are no longer required.
more information is available in the shader manual included in the GTK Radiant install. - Rroff A L r_directedScale "1" set scale/intensity of light shinning directly upon objects C r_displayRefresh "0" I guess my mouse doesn't like in menu WS resolutions in this game? The sound doesn't work / sound crashes Where can I report bugs and discuss about linux Quake III Arena? note this is mostly for psfanatic and other people who have problems with their logitech mouse!
if you specify an IP address it will display the status of a remote server serverrecord records a serverside demo (serverrecord srvrdemo.dm3) serverstop stops the recording of a serverside demo set Use kamikaze as a last resort (Team Arena) In Team Arena, the kamikaze powerup makes an excellent weapon of last resort. I guess r_measureOverdraw is used to see how much is going on. This will be the same behaviour as 1.31 - connect to a server on the internet before you connect to your local server (this will trigger your IP into the cache
Another common area where players try to out-maneuver each other is near a jump pad; there are numerous places where both players will alternate jumping on the pad in order to