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Can I generate geometry with a vertex shader? solved Quick question about upgrading my memory (Circa 2008) solved Quick question about GeForce 1060 and 760 solved Quick Question About Which Card To Get solved Quick Question about sizes ;) Therefore, it is important to not over commit texture memory, which would force your caching scheme to upload excessive quantities of textures each frame. Useful Searches Recent Posts Menu Forums Forums Quick Links Search Forums Recent Posts Menu Log in Sign up AnandTech Forums: Technology, Hardware, Software, and Deals Home Forums > Software > Software http://puchinet.com/quick-question/quick-question-about-wmp.php

What are the texel alignment rules? Back to top #12 CHTHONIC Members 136 Like 0Likes Like Posted 01 December 2005 - 03:36 AM Endurion,I apologise. However I will try it out in the morning at work. Read the rules and the FAQs.

The D3DXCreateTextureFromFileEx() function can be used to facilitate this. The back faces of the shadow volume are rendered similarly, but decrementing the stencil value instead. Regardless of whether I can get it all to work or not, you have been a star! It is defined using a simple assembly-like language that is assembled by the D3DX utility library into a token stream that Direct3D accepts.

They do have some differences with respect to gaming features: Games Explorer exists in all editions, but the Games shortcut on the Start menu is hidden by default in Windows 7 Note that for optimum performance you should optimize with the D3DXMESHOPT_VERTEXCACHE flag, which will also reorder vertices for optimum vertex cache utilization. If you specify attributes and then call ID3DXMesh::DrawSubset(), this method must perform a search of the mesh for all faces containing the requested attributes. Color keying is not directly supported, instead you will have to use alpha blending to emulate color keying.

The whole took like 1 second. Having only one vertex stream corresponds to the old pre-DirectX 8 model, in which vertices come from a single source. The runtime makes use of the additional semantic and usage information to bind the contents of vertex streams to vertex shaders input registers/variables. A flag for backwards compatibility can be used to force ps_1_x targets to compile as ps_2_0 targets.

Next, the shadow is marked out in the stencil buffer as follows. Now im wondering, did i just change my directx 11.2 back to 11? Thanks in Advance xCyberxx is offline xCyberxx View Public Profile Find More Posts by xCyberxx 29th November 2016, 11:05 PM #2 Whippy Staff Disrespect / Violation - Rule #4 Join Alternatively, GDI+ could be used to save the image in a wide variety of formats, though this requires additional support files to be distributed with your application.

If you need to use DirectSoundEnumerate(), you can dynamically load dsound.dll using LoadLibrary("dsound.dll"); and access its methods using GetProcAddress("DirectSoundEnumerateA/W") and GetProcAddress("DirectSoundCreateA/W") and so on. Robert #1 Sircoop, Aug 26, 2004 Loading... The name DirectX 10 is misleading in that many technologies shipping in the DirectX SDK (XACT, XINPUT, D3DX) are not encompassed by this version number. For some scenarios, a pure device will slow down your application (due to the additional CPU work caused by redundant state changes).

I'm honestly kinda lost. his comment is here What is a vertex shader? It can insert traps and appropriate garbage collection hooks, exception handling, type safety, array bounds and index checking, and so forth. The adjacency array generated for a D3DX Mesh has three entries per face, but some faces may not have adjacent faces on all three edges.

In BPC, you always write as much data to the buffers as possible, filling them right up to their play cursors (or perhaps 32 bytes before to allow for drivers that Unfortunately the answer is no, it's not currently possible to index the vertex components independently. Is there a recommended book explaining COM? http://puchinet.com/quick-question/quick-question-about-ram.php So you can set parameters at any time and they'll work as expected.

At a minimum, the locking semantics for vertex and index buffers can avoid a redundant copy operation. Newer Than: Search this thread only Search this forum only Display results as threads Useful Searches Recent Posts More... Is there anything I can do to optimize my code?

However, the editions do have some minor differences with respect to gaming: Games Explorer exists on all editions, but the Games shortcut on the Start menu is only in Home Basic,

You have to choose one or the other. DirectSound does not natively support MP3 decoding. DirectSetup in the DirectX SDK continues to support the redistribution of DirectShow's system components, and the latest components are already installed on the following operating systems: Microsoft Windows XP Service Pack Do not use ID3DXEffectCompiler::GetPassDesc.

No. About Us PC Review is a computing review website with helpful tech support forums staffed by PC experts. Reading this may help too: https://github.com/Thordin/vtable-hook Lystic is offline Lystic View Public Profile Find More Posts by Lystic 30th November 2016, 10:03 PM #15 d4rkW Supreme G0d Join Date: May http://puchinet.com/quick-question/quick-question-on-ram.php Yes.

The call is succeeding but it does not appear if it is filling lpBits with anything.Alex. Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic.